VENDOLINK
Remotely connecting to Hyperion network terminal...
COPYRIGHT SMC DATA SYSTEMS
STATION RECORDS - FIELD UPDATE LOG
Build log recovered from the maintenance channel. Most recent entries first.
The victory and failure screens now carry the Ko-fi support channel: one line of copy and a direct link, opened in a new tab. Megacorp Cards stays free, with no ads and no sponsors.
Patch notes are now filed as dated blocks instead of one continuous text blob. Every entry carries its own date header.
Starter allocation randomized: each of the five base resources now opens at 1-2 units (previously a fixed 3/3/0/1/1 spread). New resource FAVOUR: a wildcard that substitutes for any missing resource when paying a cost. Favour is earned only from event rewards.
Exposure reworked from a 0-10 ladder to a breach cycle. At Exposure 5 or higher the next turn is a forced EXPOSURE CRISIS with a single response: suppress the crisis. Suppression costs 2 Funding + 1 Personnel, escalating by +1 Funding for every crisis already suppressed this run, and relieves 2 Exposure. Cannot pay: run over.
Exposure relief is now a cost. Event choices with negative exposure require at least that much Exposure on the meter before they unlock.
Specimen pressure: holding 4 or more Specimens adds +1 Exposure at turn start, once per continuous stockpile.
Weapon stages: exposure gain is now +1 on stage 1 and +2 on stages 2 and 3. Difficulty differentiates through stage costs (high roughly 1.5x, extreme roughly 2x on later stages), not the exposure ramp. Stage offers surface every 6-10 resolved events, replacing one presented choice; taking a stage forfeits that turn’s event gains.
Event presentation: each event now samples 3 of roughly 10 choices, dominance-filtered, tier-diverse, payability-maximized. No payable option means the run is over (NO LEGAL MOVE). Intel is deliberately tuned net-negative across the deck: the dominant cost currency.
Added weapon project HELIOS, the Hypervelocity Orbital Array: a kinetic bombardment platform on a standard difficulty curve.
Codename: HELIOS. Type: Kinetic Bombardment Platform. Primary resources: Funding, Hardware, Personnel. Stage count: 5, and advancement adds +1 Exposure per stage. Stage 1 cost: Intel 1, Hardware 2, Funding 1. Difficulty rating: standard.
No Specimens requirement on any stage. HELIOS does not interact with the containment-breach end-of-turn check.